Up until the moment I got saddled with a Despair.īasically never gonna take random curses again now. In that sense, I classify the Curse system as one of the more clever aspects of the game's design. Which given the random nature of the talent tree, seems like an intentional priority. it's a well designed mechanic that rewards changing up your strats between runs and forcing players out of their comfort zone (and thus to experience different play-styles). you have to weigh your options of risk vs reward on events threatening them, maybe tune your deck/talents to accommodate them and then alter your strategy accordingly. Here's the thing: Curses and playing around them is an interesting part of this game. I'd posit the card/mechanic isn't just "frustrating" or "one I don't like", I gotta put it under a label of "objective bad design" While I'm not red-in-the-face angry, I'm not being hyperbolic either, to be clear. There's no fixing it, I just want it out of the game. Like my critical standard is typically that you shouldn't hate on a card/keyword unless you can suggest a tweak to improve it.
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